Need Help | 3Ds Max 2017 | Normal Map issues with Physical Materials | Vray| - Autodesk Community - 3ds Max
![Exporting from 3ds max (normal map not working) - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Exporting from 3ds max (normal map not working) - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://global.discourse-cdn.com/business7/uploads/babylonjs/original/2X/5/5fcbbafab09282d5ef31396103af6ff5e515d3e2.png)
Exporting from 3ds max (normal map not working) - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![PBR material exported from Maya not setting Metalic Roughness map - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js PBR material exported from Maya not setting Metalic Roughness map - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://global.discourse-cdn.com/business7/uploads/babylonjs/original/3X/6/3/632c604c36ac870db8f4128caa182e57e6f3fa7e.png)
PBR material exported from Maya not setting Metalic Roughness map - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![i m beginner and where do i assign these maps?(albedo-ao-height-normal- roughness-gloss-...) : r/3dsmax i m beginner and where do i assign these maps?(albedo-ao-height-normal- roughness-gloss-...) : r/3dsmax](https://i.redd.it/50yszsq5vmq11.jpg)